Dwarves of Bruinia
All Eggs Baldrin
Baldrin is a weapon crafting cleric whose family was killed (recently) by the drow.
“All Eggs” Baldrin
LN, Dwarven male, Cleric 6 [Torag – Father of Creation],
HP: 36 (d8+1), AC: 25 (2 Vs poison, spells, spell-like abilities)
Initv: 6 strike, 1d8+2 damage, 20/x3 crit).
or: mw heavy mace (1 damage, 20/x2 crit).
or: mw silver dagger (1 damage, 19+/x2 crit).
Ranged: mw silver dagger (1 damage, 19+/x2 crit, range 10’).
or: 5 strike, 1d8+2 damage, 20/x3 crit, range 10’).
Special Attacks: channel energy 6/day [3d6, DC 13], # USED
Artifice Domain: Artificer’s Touch (Sp): cast mending at will, cleric level as caster level. Or cause damage to objects and construct creatures with a melee touch attack [1d6 damage +1 for every two cleric levels]. Attack bypasses damage reduction and hardness equal to cleric level. Standard Action 8/day. # USED
Law (Inevitable Subdomain): Command (Su): as per the spell. Cannot target a creature more than once per day. Standard Action 9/day. # USED
Cleric Spells: (CL 5th; concentration +8),
- 3rd: (3+D/day) Stone Shape* or Command Undead*, Remove Curse, Remove Disease, Searing Light, Guiding Star, Sacred Bond.
- 2nd: (4+D/day) Wood Shape* or Align Weapon (law)*, Lesser Restoration, Hold Person [DC 16], Weapon of Awe, Masterwork Transformation, Compassionate Ally, Arrow of Law, Groundswell, Blessing of Courage and Life.
- 1st: (4+D/day) Animate Rope* or Protection Vs Chaos*, Bless, Murderous Command [DC 15], Forbid Action, Diagnose Disease, Ironbeard, Ant Haul.
- 0th: (4/day, at will) Detect magic, Light, Stabilize, Spark.
STATISTICS: High Fantasy
Str: 12 (0), Con: 13 (1), Wis: 18 (1),
Base Atk: +4, Melee +5, Range +4, CMB: +5 CMD: 15 (19 Vs bull rush or trip),
Feats: Extra Channel, Heavy Armor Proficiency, Craft Armor & Weapons.
Skills: (2+Int = 3 / level), [apc -6],
Appraise 1), Craft: armorer 10 metal or stone (Int+4), Diplomacy 1), Heal 1), Knowledge: Arcana 0), Knowledge: History 1), Knowledge: Nobility 1), Knowledge: Planes 0), Knowledge: Religion 1), Linguistics 1), Perception 10 stonework (Wis+4cc), Sense Motive 1), Spellcraft 1).
Languages: Common (Varisian), Dwarven, Draconian, Giant, Abyssal, Celestial, Infernal.
Gear: 1), Horn Of Fog, Phylactery Of Faithfulness, silver holy symbol, 4 wooden holy symbols, prayer beads, 9 candles, 6 incense sticks, 3 days trail rations, 2 full waterskins, backpack, winter blanket, belt pouch, masterwork armorsmith tools, 6 chalk, 6 caltrops, crowbar, flint & steel, grappling hook, mw manacles, 2 manacles, small steel mirror, 4 oil flask, 12 pitons, silk rope 50 feet, shovel, signal whistle, 10 torches, magnifying glass, artisan’s outfit, cleric’s vestments, explorer’s outfit, traveler’s outfit, gold bracelets for Sacred Bond (100gp x2), potion cure moderate, potion barkskin +3, 15pp, 678gp, 56sp, 107cp.
+2 Con, +2 Wis, -2 Cha,
Medium, Slow & Steady 20 ft. [no encumbrance or armor penalty],
Darkvision 60 ft.
Defensive Training: +4 dodge Vs giant subtype.
Craftsman: +2 racial on Craft or Profession from metal or stone.
Hatred: +1 attack Vs orc and goblinoid subtypes.
Hardy: +2 racial Vs poison, spells, and spell-like abilities.
Stability: +4 Combat Maneuver Defense Vs bull rush or trip while standing on the ground.
Stonecunning: +2 Perception Vs unusual stonework, traps and hidden doors in stone walls or floors. Check to notice within 10 ft. even if not searching.
Weapon Familiarity: battleaxes, heavy picks, warhammers and treat any “dwarven” weapon as martial.
Languages: Common and Dwarven. Can choose from Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Favored Class – Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric’s Wisdom modifier. The cleric adds +1/2 to the number of uses per day of that domain power.